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ZGMF-X-20-A Strike Freedom [Ver. JET]

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Description

The Power to defeat Gods,

[Generation, Unrestricted, Nuclear, Drive, Advanced, Maneuver,] Operating System 

Head Height: 28,89 Meters / Overall Height: 35.77 Meters 
Max Weight: 99.08 Metric Tons 

ADVANCED ARMAMENTS: List of the Unit's Arms Specifications

MKV-0801 [Caliber] Twin High-Energy Beam Rifles
~The Strike Freedom can store two hyper impulse beam buster rifles on its hips, and they can be stored on the hips when the "Eryx" plasma cannons are not used, both rifles have the capacity to fire beam shots either normal shots or buster shots in rapid succession, thanks to the magnetic plate on each handle.

Either rifle can be switched from left to right hand or vice versa, they also have exhausts like the Strike Freedom other armaments for rapid cooling with the help of high octane nitrogen coolants. The rifles fire a beam of super-concentrated positively charged concussive energy, which delivers a kinetic force equivalent of 100 Tera-joules with each Buster-shot and 30 Tera-Joules on each normal beam shot.

When in buster sniper mode the right rifles tang can slide down to reveal a laser guider as well as extend its barrel while the other can extend its tang for connect the enhancer for the added energy totaling of 200 Tera-Joules. They are also affected by the suits Extreme phase shift armor, and like the rest has an inner frame that make them extremely durable.

MVX-88/A [EXODIA] Gamma Ray Burst [G.R.B.] Cannon
~A torso mounted super powerful high frequency electro-magnetic radiation cannon, the cannon has estimated eight quadrillion times more energy than a nuclear explosion. The blast is extremely powerful that if it were to hit Earth, a great part of the surface up to the mantle of the planet would be destroyed and nearly all life on the planet would be exterminated, this is due to Hyper-Ionized energy photon which causes an atomic nucleus to decay making it extremely dangerous weapon.

MV-88-08/B [Arbiter] Twin High Energy Hyper Positron Cannons
~A pair of wing mounted anti-matter cannons that hover over the shoulders when in use, each cannon is mounted on the front wings; while not in use each cannon act like wings themselves, with each cannon possessing seven thrusters. The cannons are upgraded versions of the old wing mounted cannons from the old x10a Freedom, The designs of the wing cannons are now more compact and aerodynamic compared to the old blocky design of the x10a Freedom’s cannons.

They also have inner-frames which hold them to the wing’s inner-frame; each one has the power to blast mobile suits even when shielded. The cannons fires beams of positrons, the antimatter equivalent of electrons, when such a beam comes into contact with an object the positrons and electrons annihilate each other, which in turn causes the target to break apart on a molecular level.

A side effect of this process is a burst of highly lethal gamma radiation, which causes further damage to the target. Due to this fact, these cannons are usually used only in space or in areas that are not inhabited of life.

MK-F82/21V [Eryx] Dual Plasma Cannons
~An upgraded version of the old x10a Freedom’s rail guns, each one now fires pure plasma instead of an electro-magnetic charge. The new cannons have the ability to fire plasma shockwaves that cancel beam waves which is essential to a beam shield & break through P.S. Armor. The cannons themselves has a second mode which enables it to fire rapid blasts, while in its second form it can fire one continues blast which is frequently shown on full burst mode one. They can now swivel to the rear skirt in order to make room for the holster holders for the twin rifles which can be stored on the side skirt.

The new plasma cannons can be used without the aid of the mobile suits hands this gives the advantage of counter attack. The cannons have exhaust / thruster balancers, and have an alternate mode just like the suits other weapons. When in normal mode they fire in bursts and when extended they fire in continuous blast.

MKF-44G A-II [Sonic Edge] Twin Dual- Stage Phantom Saber
~Strike Freedom’s beam sabers are a completely different type of saber compared to a standard one, utilizing a magnetized electrodynamic frequency technology which weakens the molecular bond on its target object effectively slicing it with little to no resistance. But the sabers can still be blocked by strong enough beam shield or armor that has a stronger atomic bond. When the Phantom burst is however been activated there is no defense that can withstand it enhanced cutting ability, with Phantom Burst is active the sabers can now severely erode and decay any object not protected by Utanium Steel.

C8700-CC [Quasar] Twin Beam Striker Gauntlets
~Each hand of the suit has a shape manipulating beam emitter, which creates a single side beam claw that covers the whole forearm. When activated the back of the hands will open and emit reddish gold beam that wraps the whole forearm and takes the shape of the Strike Freedom’s forearm albeit with more sharp edges; while the inner frame shines bright gold, they have a very strong crushing power rather than cutting power and in combat they can crush through I-Fields, GN-Fields, Beam shields, physical shields and blot down incoming beam sabers and beam shots.

F-300 F/V100 [Pulsar] Twin Light wave Beam Shield Cutters
~Mounted on each forearm one of the newest defensive weapons installed on the suit, these beam shields has the ability to block extreme gamma radiation to any kind of laser weapons or ballistic weapons. They also have an alternate mode in which the beam emitter turn into boosters and increase a striking power when engages in melee combat. In addition the beam shields can change its shape into a sword & cut through beam coated shields; they can still block attacks even in offensive state giving the suit a melee advantage. This weapon can work in conjunction with Quasar and vice versa,  

MMI-GAU27D 88mm [Castor] C.I.W.S-Armor Piercing Guns
~The Strike Freedom features two head-mounted CIWS guns, which are used to shoot down incoming missiles and enemy units at close range. They shoot explosive armor piercing rounds made of depleted uranium which can shoot through physical anti-beam laminated shields; they are an upgraded version from the x10a Freedom’s Vulcans.

RFF-88X Hyper [D.R.A.G.O.O.N.] Burst Rioting Wings
[Direct, Rioting, Assault, Gunnery, Overpowered, Operating, Network,]

~The DRAGOON system is the Strike Freedom's newest feature with each DRAGOON pod, possessing beam buster cannon, which are stored on each of the 8 wings. Besides functioning as a ranged weapon, the beam cannon can also generate a beam harpoon blade. All of them can form a large beam-shield that can cover one side of the planet or all of them can form two beam shields that are very mobile and can change the circumference of the beam shield. All eight of them has a double stage beam buster cannon that either emits beam shots or beam harpoon tip, each pod has ten boosters, The system is hard to control at its full potential; they require a pilot with extreme high level of advanced tactical precognition.

The dragoon pods cannot be stalled in mid combat, if they are they can be easily targeted, they are extremely fast and agile able to turn in every direction in a flash. They are the only type of V-Fin funnels that can fly even in atmosphere; they have an increased battle time because of the new energy transmitter nodes in them. They also have E.P.S. system this makes them extremely hard to destroy even with beam sabers or other weapons; they are docked and held by the Inner-Frame in the wings. They can also be affected by Phantom particles making them extremely fast and incedibly dangerous in combat, they can controlled by a Direct Cybernetic Interface transmission, which allows them to be mentally controlled with his thoughts through Blue the computer A.I.

Each pod has a universal rotation stabilizer; this enables the pods to change direction instantaneously in rapid succession. The wingspan of the dragoon burst wing is 19 meters (flight mode) wide and a height of 21 meters, while the wingspan is lowered back to 17 meters and 20 meters in head height in collapsed folded mode. Taking control over the Dragoon pods takes a lot of toll on a normal persons mind, severe to the point where a person might lose his/her brain function. Alexander Athrun Aono is the only living individual who can control all eight of the pods at their full potential without suffering from the effects due to his new body.

ADVANCED SYSTEMS & FEATURES: List of the Units Special Features and System Specifications

Ultra-Fusion Nuclear-Force [Extreme-Fusion Collider]
~These new self-sustaining power cores harnesses energy from a new element called Luminium which creates a Neutron -> Neutron infinite extreme burst fusion force process creating a miniature Sun inside its Inner-Core, created from accelerating hyper-charged particles and compressing it in a fusion turbines. The hyper accelerated particles inside the core collides with one another continuously creating a cataclysmic force that creates heat just like a small Sun which can continuously double its energy. The suit has access to 8,000 Yotawatt’s, more than enough to power its weapons and systems.

[Phantom BURST MODE]
~ Is an Ultra-Electro-Dynamic Force propulsion system, there are two Phantom force particle generators on the shoulders that when activated release a stream of Ultra-Electromagnetic particles encasing the whole suit in a ultra-high frequency vibrating magnetic charge, this super-charged electronic current collapses in a field which enables the Mobile Suit to be propelled in hyper-sonic speeds. This propelling system works by a continues flow of super-accurate radiating force of repulsive or attractive force between the Phantom field and the Mobile Suit. This system allows the suit to achieve a maximum velocity of 880,000 kilometers per second or with the magnetic force of 1-Trillion TESLA.

The Phantom Field has an effect which severely erodes or decays the atomic molecular bonds of its target not protected by Ultanium Steel, this is caused by a hyper-magnetized electronic field vibrating in Ultra-high frequencies alternating between repulsive and attractive force in 800 trillion repetitions per second with the maximum magnetic force of 1 Trillion Tesla, pulling and pushing in all six types of magnetic forces (Dia, Para, Ferro, Anti-Ferro, Ferri & Super-para). This enables the Mobile Suit to effectively shoot or cut down an enemy without any effort because of the severe molecular damage the Phantom Field causes, this system intensifies the Sonic Edge beam saber's high frequency beam blade which makes them even more effective in slicing and dicing enemies.  

And being Electro-Dynamic in nature it constantly releases an ultra-electromagnetic pulse which causes extreme levels of electrical noise or interference which can affect the operation of electrical circuitry or machines that are not shielded by anti-emp armor, this causes them to shutdown, go offline or be in need of reprogramming. This pulse has a spherical radius of 180 kilometers around the suit; lesser mobile suits cannot go near as they are in danger of either weakening molecular stability or EMP.

[Phantom Flare Burst] Electromagnetic Nuclear Pulse Burst
~The Phantom flare is an ability unique to the Strike Freedom's frame which allows it to rapidly jettison all its stored nuclear energy in a form of a cosmic size nuclear explosion, this burst is a mixture of nuclear energy, electromagnetic field, gamma rays and super radiation. The nuclear pulse is capable of destroying anything in its path. within a spherical radius of 880,700 kilometers; the blast has the temperature of 1 trillion degrees Fahrenheit accompanied by extremely powerful radiation and nuclear decay which causes any life form to incinerate in such a way that the matters and subatomic particles vaporize in the process in mere seconds upon exposure to the burst wave. The Phantom flare can be used as long as there is enough power stored in the core to release, each burst can be a small one or a cosmic size explosion depending on how much stored power is inside the core.

Full Artillery Barrage [Full Burst] Mode (Full Burst!)
~The name of the attack mode in which Strike Freedom uses its buster rifles, DRAGOONs, force cannons and anti-matter cannons all at once. This mode is also present in Freedom Gundam and is often used together with the Multi Lock-On System to destroy a large amount of enemy units at once. Thanks to the DRAGOONs, the Strike Freedom's Full Burst Mode has a larger firing range than the Freedom's, granting it a full 360 degree range of attack capability. The Strike Freedom has two kind of full burst, the first one is where all long range weapons fire in a continuous blast; the second type is where all long ranged weapons fire in rapid bursts simultaneously allowing it target multiple enemy units at once.

Hyper Mobility Aerial Tactical [HYmat] Mode
~A configuration in which Strike Freedom's 8 wings are unfolded for extreme maneuverability during aerial combat. The second stage himat mode exposes the hidden thrusters underneath and on the sides of the dragoons and gives more thrust for more extreme super speed.

Multi Lock-On Search Eye Sensor System
~As implied by its name, this unique system allows Strike Freedom to target multiple enemies and attack them at once. To use this system effectively, the pilot must have high spatial awareness capability, which is extremely rare. This system can also be used when Strike Freedom docked with the Cavalier-01 unit. The suit has four ultra high def. cameras on each eye,

Azure Lumiere [Wings of Light] Anti-Beam Particle Field System
~ When activated, the azure Lumiere engines inside the wings activate; allowing it to release a stream of anti-beam particles that takes the form light blue wings of energy which absorbs and nullifies incoming energy beams, giving it a tactical advantage when faced with many enemies. This happens when the dragoon pods go into a semi-released state and exposes the engines on the inner frame of the wings; they have an infinite amount of battle time and can be used indefinitely, however they cannot block physical attacks, like missiles and bullets or any ballistic weaponry.  

Extreme Phase Shift [E.P.S.] Armor System
~The EPS system or Extreme phase shift armor is an advanced version of the original phase shift armor; the EPS intensifies its strength when hit with extremely powerful shots, the more it gets hit the tougher it gets. But it must be sustained by a lot of energy in order to activate properly, that’s why is it directly powered by the Nuclear Cores, every part of the suit as well as its weapons are EPS armored.

Active Mass Balancer Automatic Controller [AMBAC System]
~A fundamental technology that allows precise movement control of the Strike Freedom’s limbs even in zero gravity, the Strike Freedom has an advanced version of this which allows a linear balance whenever the suit is walking, running, flying or fighting on the ground or air. The mass balancer system is scattered throughout the Strike Freedom’s torso, arms, waist & legs, this ensures perfect weight distribution and in turn perfect balance all the time.

Electro-Magnetic Power Transfer System
~The Strike Freedom’s inner-frame is coated with electromagnetic power transfer veins, these network of electronic veins transfer power throughout the whole suit effectively and efficiently. For the hand held weapons there are plates on the palms; they transfer power to the rifles & beam sabers directly. It is also coated with EPS, giving it extreme defensive capabilities, every weapon possess an inner frame and is directly feeding from the nuclear core for power. The system runs through every surface of the inner-frame, which continuously pulse with gold energy when active.
   
Ultanium Metal  
~Ultanium Metal is a synthetically made metal developed specifically for the X-20-A itself, according to the Battle data of X-105 Strike, x10a Freedom & x09a Justice the primary weakness is the Internal Frame. In order to fix this problem the Ultanium Steel was specifically designed so that it can strengthen its own Atomic Molecular bonds in the presence of strong force or pressure, in short the stronger the force may it be in the form of heat, radiation or blunt the stronger and indestructible it gets. Ultanium however is heavier than traditional Titanium but has a lot more conductivity, perfect for Electromagnetism.

Inner-Frame Electromagnetic Force Torque Driver System 
~The suit's frame houses all of the internal electrical system, power transfer system, and nano-dynamic lining for the E.P.S. but more importantly the frame houses all 1700 hyper-torque piston drivers, these piston muscle strands provide the locomotion of the suit enabling it to move and flex just like a human body does. the frame has enough strength to lift 10,000 tons of dead weight, the driver pistons work via electro-magnetic lining which creates a propelling force that forcefully pushes and pull the inner piston. 

Optional Weapon

ZF-088 [Cavalier-01] Extreme Bombardment Fortress Buster Support Unit 
~The Cavalier-01 is a weapons support unit weighing at 2000 Metric tons and has enough ballistic weaponry to take down an entire army, the unit is propelled by 10 shuttle type boosters. the unit is powered by the Strike Freedom via a central electrical cable which attaches to the suits thruster backpack, the unit is however not constructed with Ultanium Metal but with Titanium instead which makes it vulnerable to ballistic and laser damage. 

Weapons List

2x - High-Energy Beam Assault-Cannon 
700x - Dart Missiles 
700x - Anti-Beam Laminated Armor Missiles 
200x - Sting Missiles 
2x - Impulse Beam Guns 
2x - Incendiary Gatling Machine Guns  

X2000/RF [Tranzer] Combo-Weapons Shuttle 
~The weapon shuttle is designed to be used inside earth's atmosphere, it contain eight weapons that is safe enough to be utilized on earth. the shuttle is also capable of functioning in space but will need to return to the ship to refuel and re-arm when ammo is low. the Shuttle is a charging mobile station for other battery powered suits and weapons.

Weapons Inside the Shuttle:
Option-01 - 2x - [High Velocity Heavy Assault Combo Rifles]
Option-02 - 1x - [High Powered Machine Gunner]
Option-03 - 2x - [High-energy Beam Barrel Shoulder Guns]
Option-04 - 2x - [Light-Plasma Rifles]
Option-05 - 1x - [High Powered Titanium Rod Launcher]
Option-06 - 2x - [Bio-Force Plasma Guns]
Option-07 - 2x - [High energy Electric Guns]
Image size
2200x1298px 3.49 MB
© 2016 - 2024 Chaos217
Comments13
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NeoMatrix000's avatar
I just jizzed all over myself from looking at the description.
Nerdgasm overload